Towny is easily the most important plugin on the server. It is the basis for civilization on Dragon Survival. The concept of Towny is quite simple. A player may start a town, and members may join that town. They pay taxes (or not) in order to be a part of the town, and in return they receive protection and a plot of land on which to build their home. That is only the beginning. Dragon Survival has ensured that almost every aspect of Towny is available to its players in order to ensure that they can create a town however they like.

Joining A Town:

When you first joint the server you will most likely not be able to just run out and start your own town, but do not despair, just join a town! Look in the global chat for players recruiting, or visit the town recruiting board in Dragon Town in order to figure out which towns are looking for new members. There are two types of towns when it comes to recruitment, open towns or invite only towns. Anyone may join an open town without being invited to it, simply use /t join [town_name]. Invite only towns are more difficult to get accepted into. You must first make contact with a mayor or assistant in the town you are interested in, and if you ask, they may invite you to the town. At this point a message in chat will show up and you must type /accept or /deny based on whether or not you would like to join the town.

Being Part of A Town:

For general information on your town you can use the /town or /t command. Now that you are a resident of a town, you must find a place to live. This guide will only give a brief outline of what to do when you join a town and the different plot types. For more information you should contact an assistant or mayor in your town. There are three basic types of plots: regular, embassy, and shop plots. For the purpose of this guide we will only focus on the first one. You will want to buy a plot. When you walk into a plot that is for sale you will see a message pop up in chat. It will tell you whether or not the plot is for sale, and if so how much it costs. To buy the plot simply use the command /plot claim. Depending on how your mayor has the plots setup, you can use /plot toggle to view what you can change on your plot. /plot set will allow you to change some other data about your plot, including its type and its name. Once again this may or may not be available depending on what your mayor has dictated. Using /plot forsale [cost] will put your plot up for sale at a certain amount. /plot notforsale will take it down again. Contact your mayor or assistant for extra information about plots in your town.

Starting a Town:

Here is the part that you have been waiting for, creating a new town. To start, we recommend that you have a balance of at least 20,000 and more would be good. It is also a good idea to have an established source of income on the server before creating a town.  Good connections with players on Dragon Survival is also a must if you want your town to succeed.  So assuming you meet these requirements, lets get to it.

Find a suitable place to create your town. Your location should not be too close to another town and it should be in an area where people will want to live. Create your new town by using the command /t new [name], this will create a town with whatever name you specify.  30,000 coins will automatically be removed from your balance upon the creation of your town. The first thing you will want to do is deposit money into your town bank using /t deposit [amount]. The money in your town bank will be used to pay taxes and upkeep on plots. It is also the money used to claim new territory for your town and pay dues to your nation.

Upon creating your new town a plot will have been automatically claimed. This is your home block, and you can change it to another plot by using the command /t set homeblock. Use the command /t set spawn to set the default spawn location for your town (very important or nobody will be able to get to your town). You can use /t spawn to return to the town spawn. To add more plots to your town use the command /t claim. This will add the chunk that you are standing in to your town. The chunk must be adjacent to a chunk that you have already claimed. Be careful though, as you can only claim so many chunks and it costs more money to claim each additional chunk. Check how many chunks you can claim by using /t and reading the information.

The next step in the process is to claim new chunks for your town. Each chunk or plot is 16×16 and costs 2,000 coins to claim. Each plot also adds 100 to the daily upkeep that is automatically subtracted from your town bank. You will quickly find that the number of chunks you can claim for your town is limited. This limit will increase when you add more players to your town. As the mayor you can customize the plot types by using the /plot set command. This will give you a list of all of the commands you may perform on the plot.

In order to configure other settings in your town you must use the /town set command. In this menu you will find a huge number of commands that allow you to customize almost every aspect of your town. Using the command /town set perm will allow you to change the permissions your town uses. The permissions are: build, destroy, switch, and itemuse. The possible levels for use are: resident, ally, and outsider. A valid command example is /town set perm build resident on. This command will allow members of your town to build wherever they like. These same permissions can be used when setting per plot permissions (/plot set perm).

Adding Players and Making Revenue

The best way to get people to join your town is to help new players get started on the server, and then invite them to your town by using /t add [player]. If you would like your town to be open you can use the command /t toggle open. This is not recommended as it means anybody could join your town without your knowledge or permission.

Once players are added to your town you may want to charge them taxes in addition to the sales price on plots to make sure your town survives. In order to sell a player a plot you must first set that plot for sale. Find the plot you would like to sell and set it for sale by using the command /plot set fs [amount]. Now a player may come along and buy the plot using /plot claim, their money will automatically be withdrawn from their bank and added to the town bank.

There are two types of taxes in Towny. Plot based taxes or percentage based taxes. Plot based taxes are the recommended way of taxing users. Use /t set plottax [amount] in order to set the tax per each plot a player owns. You may also use the commands /t set shoptax and /t set embassytax in order to charge more or less for different types of plots. /t set tax [amount] will set a tax amount for your entire town. That amount will be withdrawn from each player’s balance and added to the town bank automatically.

 That will be all for this guide. If you would like more information on Towny please check out our command reference section on Towny.